Wednesday, December 15, 2010
I was recently invited to Belfort, a city in the east of France, to present 99 Ways to Tell a Story: Exercises in Style and to give an Oubapo workshop to art school students. I devised for the workshop, very much at the last minute, a brand new constraint which I call ROYGBIV.
Here's how it goes: draw a comic of 7 panels, each one corresponding to a color of the rainbow: Red, Orange, Yellow, Green, Blue, Indigo, Violet. No color allowed (that would be too easy!), black & white only. You need to find non-direct ways to reference each of the seven colors. This could be an associated object, as in a banana for yellow; a textual reference; an emotion represented (red for anger), or any other analogy you can think of. In addition to the sequence of colors, you might also consider the image of the arc, the movement between warm (red) and cool (blue) colors, as well as cultural associations with rainbows (pot of gold, LGBT, etc).
For this class we had about two hours to work so I only had the students produce rough thumbnails. A few examples follow (I apologize for the crappy iPhone pix. No time for proper scans.)
In this comic there's a hidden arc in each panel in addition to the colors. Here we get a tragic life story of potential (that word!) cut short, from rosy cheeks and heart mobile to the icy violet ice floe of a frozen corpse. This is one of the few comics to make a real distinction between blue (water) and indigo (night sky)--the hardest color to indicate, we all agreed.
The kids (well, mostly teens, one 20-something grad student and two middle-aged women) were almost all energized by the challenge and most of them asked for my e-mail, promising to finish up and e-mail me their inked pages (au boulot, les enfants, j'attends toujours ces planches!).
Incidentally, on the way home from Belfort (in the midst of the nationwide strikes that paralyzed the country that October weekend) I spent the night in Montreuil, outside Paris, with my fellow-oubapian, Etienne Lécroart, who shared with me a few constraints Oubapo has been using or planning to use in France. I'll try to post about those later, possibly with examples from me and Tom Hart.
Sunday, December 05, 2010
here. The idea is fairly simple: one cartoonist is X the other is O. You lay out a 9-panel tic tac toe grid on a page and play tic tac toe, only instead of simply putting an X you need to draw a comics panel that incorporates the X in some creative way. The game proceeds alternating players until the comic is finished. (Keeping track of who wins is optional.)
|Tom Xs and Os...|
|...while Matt Os and Xs|
|game record of the above comic|
PS As Tom points out in the comments, what we did to save time (and ensure a nicer looking final comic) was to pencil only during the jam session (as in the pix above), then we each took one home to finish up and ink.
Wednesday, December 01, 2010
|a panel from Igort & Sampayo's Fats Waller (Coconino Press)|
Here are a few good places to start: I just did a post about how coloring in comics isn't a matter of a single panel as much as it is the context of the whole page, spread, and work. Another recent post is a visual essay about text/image relationship. Jessica also wrote down some thoughts about the pros and cons of seeing comics on a gallery wall.
|a page from Igort & Sampayo's Fats Waller (Coconino Press)|